![]() Damages 1 enemy with a magic attack that uses MATK and MDEF stats.Īdded effect: Heal for 10% of inflicted damage.ĭetails: Consumes 30% of your max HP and increases the critical damage of all allies by 20% for 50 seconds. Added effect: 10% of the damage inflicted is used to heal your HP.ĭetails: Ability Power 180. Added effect: 10% of the damage inflicted is used to heal your HP.Ĭombo effect: When used after Concentrate, Ability Power increased to 110. ![]() Damages 1 enemy and its adjacent enemies with magic damage. Chance to hit 2-5 times.ĭetails: Increases MDEF of Hat Gear by 3%ĭetails: Decreases the critical hit of all enemies by 20% for 50 seconds.ĭetails: Increases Ability Power for physical/magic attack Abilities used against Soldiers by 20.ĭetails: Increases critical hit rate by 3%ĭetails: Ability Power 90. Damages 1 enemy with magic damage 2 times.ĭetails: Increases MDEF of Clothing Gear by 3%.ĭetails: Reduces MDEF of all enemies by 20% for 60 seconds.Īdded effect: 50% chance to confuse target for 20 seconds.ĭetails: Increases MDEF of Clothing Gear by 4%.ĭetails: Increases MATK of Staff Gear by 8%.ĭetails: Ability Power 60. ![]() Chance to hit 3-6 times.ĭetails: Increases the MATK of all allies by 20% for 60 seconds.ĭetails: Increases Ability Power for "Meteor Strike" by 10 when a Staff is equipped in your main weapon slot.ĭetails: Reduces all enemies' MDEF by 20% for 60 seconds.ĭetails: Ability Power 110. Damages 1 enemy and its adjacent, enemies with magic damage.Ĭombo effect: When used after having used Concentrate, Ability Power increased to 120.ĭetails: Increases MATK of Staff Gear by 5%.ĭetails: Increases Ability Power for physical/magic attack Abilities used against Soldiers by 10.ĭetails: Ability Power 50. Damages 1 enemy with magic damage.ĭetails: Ability Power 100. (Cannot be used when your HP is lower than 31% of your maximum HP.)ĭetails: Ability Power 130. Added effect: 10% chance to confuse target for 20 seconds.Ĭombo effect: When used after having used Concentrate, 25% chance to confuse target for 20 seconds.ĭetails: Increases the MATK of all allies by 10% for 60 seconds.ĭetails: Increases Ability Power for "Photon Edge", "Photon Strike", and "Photon Crush" by 10 when a Staff is equipped in your main weapon slot.ĭetails: Consumes 30% of your maximum HP to recover 20 Ability Cost. ![]() Damages 1 enemy and its adjacent enemies with magic damage.Ĭombo effect: When used after having used Concentrate, Ability Power increased to 110.ĭetails: Increases MATK of Staff Gear by 3%.ĭetails: Increases Ability Power for physical/magic attack Abilities used against Soldiers by 8.ĭetails: Ability Power 100. Damages 1 enemy with magic damage.ĭetails: Ability Power 90. Added effect: 10% chance to confuse target for 20 seconds.Ĭombos: When used after having used Concentrate, 25% chance to confuse target for 20 seconds.ĭetails: Increases the MATK of 1 ally and its adjacent allies by 10% for 60 seconds.ĭetails: Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 10 when a Staff is equipped in your main weapon slot.ĭetails: Reduces all enemies' resistance to status ailments by 10% for 60 seconds.ĭetails: Ability Power 120. Damages 1 enemy with magic damage.ĭetails: Increases MATK of Staff Gear by 2%.ĭetails: Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7.ĭetails: Ability Power 80. Damages 1 enemy and its adjacent enemies with magic damage.ĭetails: Increases the effect of the next magic-attack ability you use by 15%.ĭetails: Ability Power 110. The mages crushes all that stands its way when using powerful magic attacks.ĭetails: Ability Power 80. Mages are the Masters of Magical Assault, this class utilizes magical spells to inflict damage on foes.
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